Deckstorm: Duel of Guardians
DeNA – (iOS/Android)
Constructed several animated sequences and interactions within Unity. Extra effort focused on performance to ensure quality playback on low-spec mobile device hardware:
Card Evolution | Card Fusion | Icon Rank Up | Icon Rank Down |
Blood Brothers 2
DeNA – (iOS/Android)
Constructed several animated background scenes utilizing animated Sprites and Particle effects within the Unity engine. Layout of the elements was actually built in a 3D Space to aid in “faking” the depth perception of the scene in a 2D viewing angle:
Ethereal Background | Spire Background | Valley Background | Snow Background |
A video cinematic from an environment built in Unreal showing off animated textures and particle effects
A variety of 3D Models created in Autodesk Maya and 3ds Max. Mostly rendered using Mental Ray or the Marmoset Toolbag.
Supplemental materials to the 3D Artwork (wireframes, shaders, etc.)
A Visual Effect Flamethrower animation created using Maya Fluid Dynamics: